"If you form a help team, you can PK with your brothers." "The gunfight dream of hundreds of millions of mice" and "Your legend is your decision" … Teenagers who grew up in the Internet age, while enjoying the convenience brought by the Internet, also suffered from the erosion of all kinds of bad information, confusing the boundary between virtual world and reality.
Indulging in online games has a negative impact on children who are not deeply involved in the world. Experts suggest that many measures should be taken to provide a healthy and green online environment for teenagers and effectively protect the physical and mental health of hundreds of millions of underage players.
Minors playing online games become a hidden worry.
The reporter learned from interviews in Liaoning, Guangdong, Shanghai, Shaanxi and other provinces and cities that more than 95% of students said that they had played games with computers, iPads, mobile phones, etc., and at most they had played games for more than five or six hours. Some primary school students can casually name three or five games. Some students have paid money to buy equipment and upgrade their grades in the game, and said that playing games has an impact on their body, mood and parent-child relationship.
"When I grow up and earn money, I will buy all the guns in Sniper for Life and Death!" Liang Liang, a first-grade pupil, is only 6 years old, but he can name a series of games such as Sniper for Life and Death, Gunfight for All, and Wrath of Thunder. This little boy who has been playing games for more than 3 years thinks that games such as Plants vs Zombies and Happy Meals are "too naive", and only these shooting games with characters and scenes such as Oscar Pistorius, Death Wars and Ultimate Mutation are exciting enough.
According to a survey of 10 students in Grade One and 12 students in Grade Five in an ordinary primary school, 10 students in Grade One play games, while 10 students in Grade Five play games. Among them, most girls play some leisure games such as Subway Parkour, Barbie Makeup and Making Cakes, while boys generally play shooting games such as bullets and elite of the line of fire. Students said that most of them play games on their home computers or their parents’ mobile phones. Generally, parents will allow them to play for about half an hour after finishing their homework.
Some research reports show that the top three activities of urban minors online are playing games, listening to music and chatting. Playing games has become the first application for minors to surf the Internet.
"Now the Internet is everywhere, and it is unrealistic to prohibit children from contacting it. How to protect children from bad culture is the most troublesome problem for parents." Ms. Zhang, the mother of a second-year student in Guangzhou, said. The reporter learned that in order to avoid children’s contact with online games, many parents and schools have adopted the method of "blocking": there is no TV at home, and the computer is set with passwords to prevent children from touching it. Some schools confiscated more than 1,000 mobile phones from students in one semester.
Violence and money worship online games endanger the physical and mental health of minors.
"Recently, I heard a classmate introduce a game called" The Road to Survival ",which is also a popular game on the leaderboard. It’s mainly for killing zombies, and it’s very real with sound effects. There are all kinds of zombies in it, which are suddenly pulled over while you are walking, and all kinds of colors and blood appear on the screen in an instant. I was scared that night, and I didn’t dare to play later. " The 17-year-old boy Xiao Zhang said.
The reporter logged into 4399, 7K7K and other game websites, and saw that there were violent game columns such as zombies and snipers, among which there were more than 2,300 small games with the theme of zombies.
The evaluation results of 1,150 games by China Youth Network Association from October 2011 to February 2015 show that there are 880 adult games and 270 green games, accounting for only 23.5% of the total. Some games full of blood, killing and pornography not only bring visual impact to minors with weak discrimination, but also subtly make children advocate violence and subconsciously bury a tendency to solve problems by violent means.
In addition, spending money to build game equipment has become the most common setting in online games, and it costs a lot. There are also nearly 20% games that spend money to wash evil props or settings. The reporter learned from the relevant departments that it is forbidden to spend money to wash evil.
Shao Dehai, director of the Network Technology Division of the Central Network Film and Television Center of the Communist Youth League, said that the negative impact of online games can’t be seen simply from the appearance. A seemingly fresh cartoon game is likely to have problems such as excessive gambling, high cost, deliberately creating hatred among players, and wantonly spreading the values of money supremacy. If it is not immersed in the game for a long time, it is difficult to find it.
Strengthen supervision and create "network blue sky"
Minor players are surrounded by all kinds of bad games, and adult games are still growing, which is worrying. Relevant experts suggest that more measures should be taken to strengthen the supervision of game companies and effectively protect the physical and mental health of hundreds of millions of underage players.
Shao Dehai suggested that the competent authorities should carry out game grading work. The grading system not only provides the public with reference content, but also provides the game industry with actionable standards and market expectations, thus enhancing industry self-discipline. Through the publicity and promotion of the grading system, parents of minors and even broader social forces can be brought into the ranks of game supervision subjects. Understand the game through reasonable and appropriate grading information, and make appropriate judgments and choices.
Wang Xiaodong, executive vice president of Guangzhou Baitian Information Technology Company, suggested strengthening the supervision of game companies, strictly limiting the behavior of game companies to create hatred and war among players and spread violent culture, and prohibiting game companies from spreading the values of money first. Once problems are found, they will be dealt with immediately.
To create a "network blue sky" for students, parents, schools, the government and even the whole society need to work together to create a safe and credible network environment suitable for minors.
Tao Ran, director of the Addiction Medicine Center of the General Hospital of Beijing Military Region, said that most children’s addiction to the Internet is a problem in family education and environment. Relevant departments should educate and train parents, establish a correct understanding of the use of games, and parents should strictly control the time when children use electronic products, strengthen exchanges and communication with children, cultivate children’s hobbies in real life, and earnestly fulfill their responsibility of monitoring minors’ online use.
Su Yumin, a political teacher in Hunnan No.1 Middle School in Shenyang, suggested that primary and secondary schools should face up to the fact that students are generally exposed to online games, analyze, discover and master the psychology and preferences of minors in time, strengthen the construction of campus network culture, pay attention to students who are addicted to the network, and play the role of peer groups to guide them to use the network correctly and appropriately. (Reporter Wang Ying Zheng Tianhong Qiu Yi Yang Yimiao)
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